About
A solo developer passionate about simulation and mechanical storytelling.
NoxaCore Studio was born from a conviction: passion is the driving force behind every creation that leaves a lasting mark.
In an industry where productions follow one another at an industrial pace, we make the opposite choice : the choice of depth. Every project we develop reflects a sincere love for video games, crafted in every detail to deliver an experience that truly means something. Our systems are designed to be accessible, rich, and continuously refined : because we believe a great game never really ends.
We build alongside our community. Every piece of feedback, every suggestion, every exchange fuels our thinking and shapes what we create. This is not an empty promise : it is simply how we work.
Fashion Store Simulator is my first game, developed solo, with the conviction that a single person driven by genuine passion can create something that resonates.
This project is far more than a video game. It is the starting point of an entrepreneurial and creative journey, built step by step, with rigor and sincerity. My ambition is to make it a living experience, continuously enriched through the feedback of those who place their trust in me.
Your support, whether it takes the form of a comment, a share, or a word of encouragement, carries real value in this journey. Thank you for being part of it.
Principles
Everything is documented publicly : successes and technical dead ends alike. No marketing spin, just the real process.
One well-finished game is worth more than five abandoned prototypes. The roadmap is short, the ambitions are calibrated.
No publisher, no external constraints. Creative and commercial decisions remain 100% within the studio.
History
NoxaCoreStudio founded
Studio launched solo after several game jams.
Fashion Store Simulator begins
Big build, system optimization, creation of gameplay loops.
Chaos Cloth + Behavior Trees
The two technical pillars of the game : living customers and physical clothing.
Fashion Store Simulator Early Access on Steam
Target Early Access release with the core gameplay loop complete.
Stack
Game Engine
Unreal Engine 5.7
3D / Animation
Blender 5.x
Texturing
Substance Painter
IDE
Rider / VS Code
Web
Next.js 16
Backend
Supabase
Hosting
Vercel
Design
Figma
Contact
Press, partnerships, game feedback, or just want to say hi : we reply to every message.